Tutorial 2


Tutorial 2:

In this tutorial we learned about Importing Blender animations into Unity, triggering animations controllers and the use of scrpits in character controller.  The 3D character for this tutorial is part of my selft study material for week 2 and 3. The 3D character is an animation with rigging, bones, framekeys  and armature. It also 4 animations( idle, walk, run and wave) with a character controller. In the Controller transitions have been created to have an smooth movement on the game scene. The 3D character got an animator parameter called "Walk" (booleans) with an script attached to the 3D character that controls the interactions on the animation scene.

Animation Process:

3D Character with animation (idle-walk-run-wave).


3D Character walking on a platform. 



3D Character with animation (WAVE).

Parameters & animations (transitions) :


Assets:

Overall, I am very happy with the result of my 3D character in Unity. I have been very tricky to get all the animation to work in order as it had to be framed properly in Blender and imported into Unity.  I spent a lot of hours trying to get the animation and transitions to work. The script implemented was also very challenging task, however,  selft study material and a lot of search helped me a lot.

I would like to improve the animation of my 3D character in the future to make it feeel more realistic on the game scene, hopefullydown the track. 

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