Basic Level Blocking
Basic Level Blocking:
In this devlog, we will be explaining a basic ideas of the game level and the interaction between the player and the inviroment ( objectives, enemies and items). In Hurry Get There!, the terrain we used is based in Sprite Shade with a terrain Sprite 2D obtained from (TheSpriters Resource).
First I imported the Sprite 2D to the scene, then we create a Sprite Shape controller and profile. I used the Texture 2D from figure 1 in the Sprite shade. The game terrain uses hills therefore I costumized the angle range and added the surface texture sprite .
Then I used the Edge Collider 2D for the player to interract with the terrain. I notice some parts of the map been a bit rough while driving throught it so I adjusted some details of the ground. I recently received some feedback in regards of the terrain and the interaction of the player with the terrain. The overall features of the terrain seems to work but a few details needs to be implemented to improve the gameplay, smoother ground ( the slope of the hills can be improved) also, the the layers of the player car parts can be improved to be more realistic.
Once I finished with the level scene I continue by implementing the game objects such as: Fuel jerry cans, coins for points and debris such a rocks ( DogToo64, 2020).
After Implementing the objects into the game scene, I created a simple script for the player to recognice the fuel items in the scene. The player will consume certain amount of fuel depending in the distance travelled. A canvas UI imagine was created to represent the fuel in the top right corner. Some work needs to be done to improve the description of the canvas UI.
Reference List:
DogToo64, 2020. Miscellaneous. https://www.spriters-resource.com/mobile/hillclimbracing2/sheet/142829/
The Spriters Source, 2020. https://www.spriters-resource.com/
Hurry Get there! - KIT109
Status | In development |
Author | XxumamarcaxX |
Genre | Racing |
More posts
- Documentation and User Guide.May 31, 2024
- Updates based on testing sessionMay 30, 2024
- Game TestingMay 26, 2024
- User Interface / PolishMay 25, 2024
- Presentation / GraphicsMay 18, 2024
- Enemies/InteractionMay 11, 2024
- Player MovementApr 26, 2024
- Game ConceptApr 17, 2024
Leave a comment
Log in with itch.io to leave a comment.