User Interface / Polish
Week 12—User Interface / Polish
- Created a scene level 2.
- Created a UI canvas (Level Panel) in the main menu to select the level to play in.
- I added background music. (script so the background music plays in loop)
In this week's Devlog I worked on adding new features to the game.
Adding some user interface features into the game such as : Scene level 2.
Previously I had 2 scenes: Main menu and Level 1.
I had people from my KIT109 class trying my game and someone suggested adding more levels into my game. This week, I focused on creating a new level with different obstacles to the scene Level 1.
In the creation of the level 2 scene I needed more than just coins and fuel objects to interact with the player so I added a bridge as an obstacle. To create the bridge I had to use Hinge joint 2D.
Now, having a suspended bridge, the player needs the right amount of fuel to get pass the obstacle without using all the fuel on the tank.
To link the scenes for the player to choose the level to play in, I created a new UI canvas ( Level Panel) in the main menu.
I created a script called “LevelMenu”. This script calls the scene to be played (scene id) using “UnityEngine.SceneManagement”.
I also polished the audio system of the game by adding background music. I created a script code so the background music will play when the game starts. I had to change the background Audio source to a loop play. I did not realise the music would stop playing after a while, until someone pointed it out.
In conclusion, for this week's Devlog. I added a few things not as much as I would have wanted but enough to make it as a testing prototype for this week's Testing session on KIT-109 tutorial class. I also created a FeedbackForm where I will be collecting important feedback from testers (students from KIT109) to give me points to improve the gameplay of the game. In the next Devlog I will be taking in consideration these feedbacks and fixing/ implementing new ideas into the game.
A big thanks to all the audience reading these Devlongs, I will be working hard this week to have a better version of "Hurry Get There" !!
Hurry Get there! - KIT109
Status | In development |
Author | XxumamarcaxX |
Genre | Racing |
More posts
- Documentation and User Guide.May 31, 2024
- Updates based on testing sessionMay 30, 2024
- Game TestingMay 26, 2024
- Presentation / GraphicsMay 18, 2024
- Enemies/InteractionMay 11, 2024
- Basic Level BlockingMay 05, 2024
- Player MovementApr 26, 2024
- Game ConceptApr 17, 2024
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