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Devlog
Hurry Get there! - KIT109
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Devlog
Documentation and User Guide.
May 31, 2024
by
XxumamarcaxX
Documentation and User Guide. Description: Final Game compared to Concept document. The creation of the game concept document was based on ideas gathered throughout the semester and real life influenc...
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Updates based on testing session
May 30, 2024
by
XxumamarcaxX
Week 13- Updates/ Planned updates based on the testing session. The last Devlog of this project will talk about the testing session that took place on the online tutorial for KIT109 class. It will als...
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Game Testing
May 26, 2024
by
XxumamarcaxX
https://docs.google.com/forms/d/1ZMy8eVw32Alw_9TmEecxgO8YP3mZoh7AQI9_HlG9rFU/edi...
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User Interface / Polish
May 25, 2024
by
XxumamarcaxX
Week 12—User Interface / Polish Created a scene level 2. Created a UI canvas (Level Panel) in the main menu to select the level to play in. I added background music. (script so the background music...
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Presentation / Graphics
May 18, 2024
by
XxumamarcaxX
Presentation / Graphics For this week's Devlog, I focused more in implementing and finishing some aspects of the game presentation. During work last week, I created a Main menu with different features...
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Enemies/Interaction
May 11, 2024
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XxumamarcaxX
Interaction In this week's game project update, major improvements in the design aspect of the player interacting with game objects (adding scripts to recognize collision between objects) . Also, the...
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Basic Level Blocking
May 05, 2024
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XxumamarcaxX
Basic Level Blocking: In this devlog, we will be explaining a basic ideas of the game level and the interaction between the player and the inviroment ( objectives, enemies and items). In Hurry Get The...
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Player Movement
April 26, 2024
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XxumamarcaxX
Player Movement Devlog: In this Devlog, a blog explaining in detail the process development of the game Hurry get there player movement. For the player movement of the game Hurry Get There! We used a...
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Game Concept
April 17, 2024
by
XxumamarcaxX
The working title: Hurry Get There! The concept statement: In Hurry Get There! The player will be driving a car in a 2D map taking place in the desert where the player needs to get from a start point...
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